What's new
What's new
3 July 2026
- Added a Settings screen: the ⚙ in the HUD in-game, or the Settings link on the login screen. It has the ASCII/tiles switch and the monster-list default, plus the full list of buttons and gestures and the About / What's new pages.
- Minimap added: toggle by tapping the place name in the HUD (e.g. "@D:1"). Shows layout, stairs, portals, items, and monsters. The controls stay live while it's up. Tap the map, or the place name again, to dismiss.
- The HUD now uses the standard short branch names (D:5, Elf:3, Zot:5) in portrait.
- Draconians now show their colour in the HUD, and the piety row now shows penance (in red) and Xom's mood.
- Fixed the skill menu sometimes showing a mastered skill's line twice.
2 July 2026
- Map and monster-list rendering while moving is now ~3.5x faster in ASCII mode and ~25% faster in tiles mode.
- Monster markers in tiles mode — status icons (asleep, poisoned, caught…), threat and ally highlights, damage indicators — now display correctly on older DCSS versions, and automatically keep up with future trunk changes.
- The lobby's full version list now notes the 0.24 support cutoff, and starting or watching a game on an older version shows a brief heads-up with a way back to the lobby if character creation doesn't appear.
1 July 2026
- The login screen now shows your recently played characters, as they were last seen. Tap to view the full gallery.
- Switching away from the app mid-game no longer lands you back on the login screen: PocketZot now reconnects and resumes your game (or the game you were spectating) automatically when you switch back, even if the app was reloaded.
29 June 2026
- Fixed the monster list sometimes requiring a double-Escape to clear it.
- Replaced 'z' since the quick-cast buttons make it obsolete.
22 June 2026
- Added 1.96 trillion new PocketZot logos. Each is procedurally generated from actual ASCII-mode glyphs. At one a day, enough to outlast the Sun.
17 June 2026
- Stash search (
Ctrl-F) and similar text fields now work properly on pre-0.34 DCSS versions.
12 June 2026
- Spellcasters now get a quick-cast row below the message log, with tappable icons that send
zplus the spell's letter. - The message log now floats translucently over the map's bottom edge instead of taking its own band of the screen, so the map shows several more rows.
- Tile rendering now fills the map area edge to edge, including partial tiles.
- Dimmed the touch controls so they don't outshine the dungeon in darker areas.
- Overhauled how description text is rendered. Many kinds of text the game sends (property lists, stat lines, indented notes, prose, etc.) now wrap better for a phone screen.
- Fixed an issue with certain text input prompts.
- Various other improvements.
8 June 2026
- The skills menu (
m) now displays in a single column. - Polished the appearance of various other in-game menus.
4 June 2026
- Prompts and messages no longer drop a literal
<character.
3 June 2026
- A stray "–" no longer appears before entries in the "Items not yet recognised" menu.
2 June 2026
- The stable and trunk buttons now look distinct.
- Stable and trunk now appear as lobby buttons on CPO, where they were previously hidden inside "Show all versions".
1 June 2026
- Switching the map from ASCII to tiles now works during your own game on servers where it previously only worked while spectating.
- Fixed the map shifting downward shortly after loading a game or starting to spectate.
- The status bar no longer appears with placeholder values while creating a character.
30 May 2026
- Info (
?) controls now include a$button (show gold / shopping list), in place of the save-and-exit button. - Map display mode (ASCII or tiles) is now remembered across sessions.
- About and What's new pages are now viewable inside the app.
29 May 2026
- Long character titles no longer wrap to a second line in the HUD; the title is truncated with an ellipsis so piety stars stay visible.
- After a game ends, the lobby now shows a dialog with your character summary and a link to the morgue/dump file.
- The HUD now shows drained stats alongside their natural maximum (e.g.
12 (15)), plus Contamination and Doom meters when either is active. - Fixed occasional stray specks of color left next to monsters and items in tiles mode.
28 May 2026
- Optimized map rendering to be ~40% faster during movement-heavy play.
- Rewrote message log handling to be an order of magnitude faster when many messages are arriving.
- The noise indicator is now a graphical colored bar instead of an ASCII meter.
- In tiles mode, HP and MP bars now appear beneath the player tile.
- The HUD no longer briefly flashes empty bars and stat captions before the first game update arrives.
27 May 2026
- Acquirement now shows a dedicated
⎋/!control row. - y/N confirmation buttons now appear during any open menu, not just shops.
- The floating monster list can now be collapsed to a one-row summary. Collapsed state is remembered across sessions.
26 May 2026
- Skill-menu hotkey buttons no longer drop right-column skills whose partner skill has a training manual.
- Add inline buttons for more prompts (e.g.
* to liston the cast-spell confirmation).
24 May 2026
- Lobby rows now include game version.
23 May 2026
- The Gods list under
?/no longer renders each entry with a duplicated hotkey letter. - Allies and neutral monsters no longer show threat highlight in the monster list.
- Use correct d-pad mode in the Ctrl-F result preview.
22 May 2026
- Tapping a shop item to view its description no longer swaps the shop's bottom control bar for the d-pad.
- Improve shop shift-tapping behavior.
- The HUD now displays an offhand weapon on its own row when dual-wielding.
- Guest spectate remembers the last server you picked.
- Polished the lobby and spectator header styling.
21 May 2026
- Improved search (Ctrl-F) handling.
- Setting an exclusion zone with radius (R#) in X mode now pops up the on-screen numpad to pick the radius value.
- Shift-tapping a shop row to add an item to your shopping list no longer highlights an unrelated row.
- X mode now zooms out in tiles mode, matching existing ASCII mode behavior.
- In tiles mode, a monster re-entering FoV at a memorized location no longer renders as a bare floor tile in the monster list.
20 May 2026
- Fixed a brief flicker when opening the message log (Ctrl-P) and other long in-game popups.
- Fixed a jump-back when scrolling those popups to the bottom on phone-width screens.
- In tiles mode, the highlight marking cells you can Rampage to now shows.
- In tiles mode, mangroves rooted in water now show the water through their bases.
19 May 2026
- Fixed a black screen that could appear when resuming a game on experimental or trunk servers after the server had been updated.
- In describe menus, very long monster descriptions now stay a single tappable entry instead of splitting into separate rows.
- Menu highlight follows the d-pad immediately on up/down, instead of after a server round-trip.
- D-pad diagonals page through long menus and jump to top/bottom.
- Fixed a visible jump-back after paging on phone-width menus with tall description rows.
18 May 2026
- Initial public release. PocketZot is an unofficial, mobile-first WebTiles client for Dungeon Crawl Stone Soup: the full standard ASCII map on a phone in portrait mode, on-screen touch controls, multi-account login, spectating with an expanded map view, and installable as a Progressive Web App.